11 July

State of Desolation: Earth in July

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July is coming and going and the Dark Form staff has been busier than ever. This month we have been focusing our efforts on reducing the project size and starting on the optimization early.

Okay I lied... we actually wanted to work on the guns but Frostreaper thought it would be a great idea to upload packages that were not compatible with the project and basically broke the whole game. Not to worry however, that is the reason we have really large backup drives. A backup a day keeps the corruption away.

This set back was not terrible though, Frost is back up and running and chugging away at the weapons which are proving to be fortuitous foes. Thankfully Frost overcame a huge obstacle this month causing some of our weapons to not work in-game. From what we can gather the weapons were apparently rotated wrong when exported causing the animations to go berserk at times.


Frost: "I think I got the SMG working finally"

Acid: "Gun slanting is so tactical bro"

In all fairness this little delay has let us reorganize our project so that when the time comes for pre-alpha the game will at least be semi-optimized. The great accomplishment of this month was the weapon animation issues. We hope moving forward weapons will be easier to get into the game and assets will be easier to find and utilize.

We have some interesting things to show off here soon and some awesome developer blogs being written up to show more the of game (Story, Weapons, Maps etc) Keeping it short again this month but in August we have some special things planned out :)


Read 1271 times Last modified on Thursday, 16 July 2015 23:26
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GM_Acid is the lead project developer for Dark Form Entertainment.